Skyrim for switch mods

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Calling The Forgotten City a 'Skyrim mod' is tragically underselling the experience. In short, Pearce explained that it felt like 'building a house from scratch' and took the help of a Cambridge philosophy professor and a 20-year archaeologist to complete, which should give you some sense of the game's scope. After much fanfare and winning a National Writers Guild Award in Australia in 2016, work began on turning The Forgotten City into a standalone game that would replace Skyrim's world and lore with an original story set in a secret underground city during the Roman Empire.Īt The Forgotten City's initial July launch, we sat down with Nick James Pearce, who's responsible for the mod and standalone game, and he walked us through the game's conception all the way through its final stage as a standalone open-world RPG. have been re-textured as well, to match the rest of the mod.

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Beside the architecture, several other things, such as landscape, dungeons (ruins, mines, caves etc.), clutter stuff etc. It was first launched in 2015 as a Skyrim mod set in the Dwarven ruins of The Reach, and it told a trippy, existential story built around a unique time-looping mechanic. The aim of this mod is to give all of Skyrim's architecture a complete new look by changing its textures to custom ones.

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If you aren't familiar with The Forgotten City, there's a fair bit to unpack.